This is another one of my “lessons learnt from video games” article. The role playing game in question is Romancing Saga. To illustrate my point, I’m going to describe some of the game battle mechanics.
Brief gist of the game. You, the player, can control up to five characters. Characters can be recruited during game play. Characters can master a variety of weapons (such as the sword, broadsword, staff and even martial arts) and magic (one of my favourites is the “sunlight”. Simple, unassuming, cheerful and very anti-violence in name. Still does good damage too.).
The difference between Romancing Saga and other RPGs is the method of levelling up. Normal RPGs have an experience point system. The more monsters you kill, and the more vicious they are, the higher the experience points. Once you accumulate a particular number of experience points, you level up, where one or more of the following increases: strength, speed, intelligence, health points (reach 0 and it’s game over), magic points (for casting spells) and other kinds of character statistics.
Romancing Saga, on the other hand, has an incremental system. After every battle, there’s a possibility that one or more of the character’s statistics will increase. I’m going to focus on 2 particular stats, the WP and the JP. The WP determines how many weapon skills a character can unleash. The JP determines how many spells a character can cast. What do they stand for? I’ve only got a hunch. See image below.
The 2 Chinese characters, or kanji in Japanese, is pronounced “ji” and “shu” respectively (in Chinese). Their Japanese pronunciation are “wa za” and “jiu tsu” respectively. They refer loosely to technical skills and intellectual skills respectively. Can you see it now? Wa za points, or WP. Jiu tsu points, or JP.
I’m focusing on WP and JP because, along with HP (health points?), they fluctuate in battle, usually in the undesirable direction of down. And if you have a long series of battles ahead of you, you want your characters to start with as high a value for each as possible.
So I, uh, sometimes go bully some weaker monsters. I will start off my bullying spree by wasting every single point of WP and JP. Why? This could be some superstitious belief of mine, but I found that when I’ve got 0 WP and 0 JP, my characters seem to improve their base WP and JP more often.
It’s like the game felt that because I’ve got nothing left, I probably don’t have enough WP and JP to begin with, so rewards me with increases of base WP and JP. Then when I rest up (which I hardly ever do), I have higher base stats.
The light bulb
There’s another reason why I waste all my skill points away when I’m trying to level up. In Romancing Saga, you can learn new weapon skills right there in the heat of a battle. You could use a rapier to attack normally, and suddenly, a “kring” sounds, a light bulb appears, and your rapier wielder unleashes an elegant whip-like slice to the monster’s aorta, resulting in fantastic arterial spray (muahahaha). Or you could use a weapon skill, say a double slash, and you learn the next version, the triple slash. It is an awesome sight to behold when your characters are “kringing” left and right…
And… it seems that if you’ve got 0 WP, the light bulbs come a bit more often. It’s like the game senses you’ve got nothing left, and to help you continue the battles, it rewards you with new (and usually devastating) skills so you can vanquish the monsters and actually stay alive.
I love this light bulbing so much that when one of my characters master a weapon (no more skills of that weapon to learn), I switch weapons just so that character continues to “kring”. It’s that much fun.
The obscure kringer
In Romancing Saga 3, there’s this female character you can recruit. In the story, she’s very sick, and cannot leave her home for too long. She’s gentle and sweet and frail. When she joins your party, your first impression of her is that she’s strong in magic, but she’s too weak in other areas to function well. On an overall character evaluation, you might think she’s not a good addition to your party members.
That is probably what the game developers wanted you to believe.
You see, once you can actually get her to survive some battles, her JP starts shooting up. She can learn magic spells faster than anyone else. She can wipe out a group of monsters with a flick of her little finger. She can bring one of your characters back from the brink of death with her healing spell. As a powerful magic user, she’s unbeatable. Until she runs out of JP.
That’s when her secret comes out.
She, is the most prolific kringer I have ever had the pleasure of playing.
Give her a sword, and don’t think she might drop the piece of steel. She can learn up to 3 new skills in a single battle. That’s about an average of one new skill per attack in the entire battle. Not enough money to buy weapons? Start her on unarmed combat. She’ll master the mid level martial arts skills so fast you’d think she’s on steroids. And maybe because the game feels she’s too weak, and grants higher level skills to her. It’s just so amazing to watch.
Sure, her new skill doesn’t do a lot of damage compared to another character performing the same skill, since her strength isn’t high. But as battles go by, and her base stats go up, her polymath abilities to master both weapon skills and magic spells make her a compatible character to whatever group you have in mind.
And get this; her name is Muse.
So what’s the lesson?
You’re at your wit’s end at solving a problem, say finding that elusive bug that’s driving you crazy. Maybe you’re not really at your wit’s end? Give more, give everything you’ve got. Scrutinise every single line of code. Question every single
for loop structure. Scan like an infrared sensor and inspect like a telescope.
And sometimes when you’re tired, your vision is blurry, your shoulders are slumped and you’ve got nothing left to give, your brain does something magical. A light bulb “krings”. Your brain presents you the simplest solution requiring the least amount of effort, because you’ve got nothing left.
You light bulbed at the brink.