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	<title>Comments on: Autonomous intelligent loading of scene objects</title>
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	<description>Where entrepreneurship, mathematics and programming meet</description>
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		<title>By: Vincent Tan</title>
		<link>http://polymathprogrammer.com/2008/12/01/autonomous-intelligent-loading-of-scene-objects/comment-page-1/#comment-5292</link>
		<dc:creator>Vincent Tan</dc:creator>
		<pubDate>Wed, 03 Dec 2008 12:34:23 +0000</pubDate>
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		<description>Point taken, Philip. Predictive work is based in part on historical data. Or cached results as is the case with browsers.

It&#039;s sort of like the suggested feeds provided by Google Reader. Based on the feeds you subscribed, Google Reader offers suggestions based on that data.

And great work on that map application! You have *got* to post some of that code...</description>
		<content:encoded><![CDATA[<p>Point taken, Philip. Predictive work is based in part on historical data. Or cached results as is the case with browsers.</p>
<p>It&#8217;s sort of like the suggested feeds provided by Google Reader. Based on the feeds you subscribed, Google Reader offers suggestions based on that data.</p>
<p>And great work on that map application! You have *got* to post some of that code&#8230;</p>
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		<title>By: Philip Fitzsimons</title>
		<link>http://polymathprogrammer.com/2008/12/01/autonomous-intelligent-loading-of-scene-objects/comment-page-1/#comment-5291</link>
		<dc:creator>Philip Fitzsimons</dc:creator>
		<pubDate>Wed, 03 Dec 2008 10:39:45 +0000</pubDate>
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		<description>I&#039;m working on a similar problem at the moment. I think you need to recognise the difference between caching results (web browser history) and predictive work (doing work before its needed on the basis of predicting what the user is doing)

For example in my map application (http://blog.figmentengine.com/search/label/OpenStreetMap) the planet is split into tiles, I can cache tiles I have shown or built before - but I can also prefetch and prerender tiles on the basis of the direction they are panning the map in.

In games development this would be akin to knowing that walking up a corridor leads to a complex area - you can start the render as they walk up the corridor, rather than waiting until they get to the end.

&lt;abbr&gt;&lt;em&gt;&lt;abbr&gt;&lt;em&gt;Philip Fitzsimonss last blog post..&lt;a href=&quot;http://blog.figmentengine.com/2008/12/openstreetmap-rendering-in-silverlight_02.html&quot; rel=&quot;nofollow&quot;&gt;OpenStreetMap rendering in Silverlight part V&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m working on a similar problem at the moment. I think you need to recognise the difference between caching results (web browser history) and predictive work (doing work before its needed on the basis of predicting what the user is doing)</p>
<p>For example in my map application (<a href="http://blog.figmentengine.com/search/label/OpenStreetMap" rel="nofollow">http://blog.figmentengine.com/search/label/OpenStreetMap</a>) the planet is split into tiles, I can cache tiles I have shown or built before &#8211; but I can also prefetch and prerender tiles on the basis of the direction they are panning the map in.</p>
<p>In games development this would be akin to knowing that walking up a corridor leads to a complex area &#8211; you can start the render as they walk up the corridor, rather than waiting until they get to the end.</p>
<p><abbr><em><abbr><em>Philip Fitzsimonss last blog post..<a href="http://blog.figmentengine.com/2008/12/openstreetmap-rendering-in-silverlight_02.html" rel="nofollow">OpenStreetMap rendering in Silverlight part V</a></em></abbr></em></abbr></p>
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