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	<title>Comments on: Revolve the world around you</title>
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	<description>Mathematics. Programming. Entrepreneurship.</description>
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		<title>By: Stationary camera, moving scene &#124; Polymath Programmer</title>
		<link>http://polymathprogrammer.com/2009/03/09/revolve-the-world-around-you/comment-page-1/#comment-5467</link>
		<dc:creator>Stationary camera, moving scene &#124; Polymath Programmer</dc:creator>
		<pubDate>Fri, 20 Mar 2009 09:02:00 +0000</pubDate>
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		<description>[...] we talked about revolving the entire 3D scene about the camera, and also the problem of the camera looking directly downwards. Today, we&#8217;ll look at the [...]</description>
		<content:encoded><![CDATA[<p>[...] we talked about revolving the entire 3D scene about the camera, and also the problem of the camera looking directly downwards. Today, we&#8217;ll look at the [...]</p>
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		<title>By: The problem of looking down &#124; Polymath Programmer</title>
		<link>http://polymathprogrammer.com/2009/03/09/revolve-the-world-around-you/comment-page-1/#comment-5462</link>
		<dc:creator>The problem of looking down &#124; Polymath Programmer</dc:creator>
		<pubDate>Mon, 16 Mar 2009 09:05:14 +0000</pubDate>
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		<description>[...] with the actors and props. The scene doesn&#8217;t move. In the virtual 3D world, we can move and revolve the world around the camera, which I talked about [...]</description>
		<content:encoded><![CDATA[<p>[...] with the actors and props. The scene doesn&#8217;t move. In the virtual 3D world, we can move and revolve the world around the camera, which I talked about [...]</p>
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