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	<title>Comments on: Stationary camera, moving scene</title>
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	<link>http://polymathprogrammer.com/2009/03/19/stationary-camera-moving-scene/</link>
	<description>Where entrepreneurship, mathematics and programming meet</description>
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		<title>By: Moving backgrounds, different speeds &#124; Polymath Programmer</title>
		<link>http://polymathprogrammer.com/2009/03/19/stationary-camera-moving-scene/comment-page-1/#comment-5640</link>
		<dc:creator>Moving backgrounds, different speeds &#124; Polymath Programmer</dc:creator>
		<pubDate>Thu, 02 Jul 2009 09:01:18 +0000</pubDate>
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		<description>[...] started with the &#8220;don&#8217;t move the focus, move everything else&#8221; approach, keeping the sprite in place, and moving both backgrounds to the left. This meant [...]</description>
		<content:encoded><![CDATA[<p>[...] started with the &#8220;don&#8217;t move the focus, move everything else&#8221; approach, keeping the sprite in place, and moving both backgrounds to the left. This meant [...]</p>
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		<title>By: Vincent Tan</title>
		<link>http://polymathprogrammer.com/2009/03/19/stationary-camera-moving-scene/comment-page-1/#comment-5577</link>
		<dc:creator>Vincent Tan</dc:creator>
		<pubDate>Tue, 19 May 2009 16:33:28 +0000</pubDate>
		<guid isPermaLink="false">http://polymathprogrammer.com/?p=1139#comment-5577</guid>
		<description>I&#039;m not familiar with 3D rendering in MATLAB, Diego. The specific mechanics are detailed already. MATLAB actually simplifies some of the code, such as those of matrices and vectors, so the code should be more concise.

As far as I know, no one&#039;s written anything on keeping the camera still and rotating the entire scene about it. Probably because rendering the scene and flying the camera through it is easier. :)</description>
		<content:encoded><![CDATA[<p>I&#8217;m not familiar with 3D rendering in MATLAB, Diego. The specific mechanics are detailed already. MATLAB actually simplifies some of the code, such as those of matrices and vectors, so the code should be more concise.</p>
<p>As far as I know, no one&#8217;s written anything on keeping the camera still and rotating the entire scene about it. Probably because rendering the scene and flying the camera through it is easier. <img src='http://polymathprogrammer.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: diego</title>
		<link>http://polymathprogrammer.com/2009/03/19/stationary-camera-moving-scene/comment-page-1/#comment-5576</link>
		<dc:creator>diego</dc:creator>
		<pubDate>Tue, 19 May 2009 10:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://polymathprogrammer.com/?p=1139#comment-5576</guid>
		<description>Very interesting article. Do you know any other article where I can read more about this topic?

I&#039;m trying to move the scene in matlab rather than the camera.

Thank you.</description>
		<content:encoded><![CDATA[<p>Very interesting article. Do you know any other article where I can read more about this topic?</p>
<p>I&#8217;m trying to move the scene in matlab rather than the camera.</p>
<p>Thank you.</p>
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