We’re continuing the D&D adventure story. Previously, we found our adventurers doing some crime scene investigation, were out of money, and located the wizard Arofell. We have Ryan the human DM, Dan playing Toth the goliath warden, James playing Heoriss the eladrin invoker, Ian playing Iofae the eladrin sorcerer, and Klenn playing Phileas the half-elf bard. And now…
“Mr Arofell?” Phileas tried again, raising his voice a bit louder this time.
“Wha?” The man woke with a start. And a shrieking wail blasted from his hands.
Everyone covered their ears.
“Oh, you’re not Questin.” The ear-piercing shrieks stopped.
“Who’s Questin?” Toth asked.
“Oh, one of my colleagues who don’t really like me, and he’s been bothering me lately.” Arofell stammered. “Anyway, who are you?”
“We’re actually looking for you. The head monk at the abbey told us about you.” Heoriss replied.
“That would be Vand. A bit stiff, but I like him.”
“Do you know anything about a pair of babies being brought to Jorv, and some planar convergence that happened at the abbey?”
“Do you know anything about a foul black wolf-like creature?” Toth added.
“Do you know anything about this gold dagger?” Phileas showed the dagger from his accused murder scene.
“Do you have any quests for us?” Iofae asked.
James: Oh right, we need experience and money badly.
Klenn: Nearly forgot about our cash situation.
“Woah, woah, woah! Hang on a second! You don’t barge into someone’s lab and start barraging him with questions! Why should I help you?”
“Well, are you in need of assistance? We could help you cross the road?” Iofae suggested.
“We could help you cross your lawn?” Iofae continued.
James: Oh… *muffled laughter*
“We could… help you cross your door?” Iofae faltered.
Ryan: Alright, what’s going on?
Klenn: I believe those are lines from the movie “Up”. Or at least of similar sentence structure.
Ian: Well… do you have anything we can help with? Other than crossing stuff.
“Well, I do have one small task I need done. Some days ago, a group of adventurers returned from an underground cave a couple of miles to the north west. They were lamenting the lack of any treasure. But one thing caught my attention. A book was mentioned. It was an ancient tome, set in the centre of the inner-most room they ventured in. They didn’t take it, because they didn’t know its value. But I do!”
“I want you to help me retrieve it. If you do that, I might be willing to help you with answering those questions…”
“Do we get to keep any treasure if we find them? Not that there are any left, since the adventurers probably cleaned them out…” Heoriss asked.
“I only need the tome. You can keep everything else. Don’t lose hope. Those adventurers aren’t the brightest men I’ve seen… They might have overlooked places…”
James: Alright! Treasure!
Klenn: So we go to the underground cave?
Ian: We need his help. We need money. We need experience. That cave’s gonna give us all that. Yeah, I think our next course of action is decided.
Dan: So we just trudge towards the cave now? *narrowing his eyes at Ryan* Any more skill challenges?
Ryan: Nope. And at this point, I wanna tell you that I’m upgrading all of you to 2nd level.
Ryan: To make up for whatever disadvantages you had. Like lack of cash. Whatever storyline I had in mind is already introduced, so you should have more stuff to play with. Besides, I want to keep the story moving. I can’t throw interesting stuff at you if you keep plodding at low levels. And we’ll stop for the night. I’m tired…
The underground cave
Dan: Alright, the cave’s next.
Ian: Feels like the Cave of Wonders in Kingdom Hearts.
James: Yeah, like “I wonder why there’s no treasure in this cave.”
Ian and Klenn: *laugh*
Ryan: Ok, you’re all just outside the cave. What are you going to do?
The party moved into the cave. It was pitch black, so Iofae struck a sunrod against the wall, and it cast enough light to let them see where they were going. There were some scuttling sounds ahead of them, and they stopped. And a pale insect emerged from view. And it’s the size of a man.
[some time later…]
James: I hate giant ants!
Dan: Ok, there’s a treasure chest beside the exit. Let’s open that.
Ian: No, wait!
Ryan: Too late.
As Toth stepped onto the granite tile in front of the treasure chest, a click sounded from the far left. The huge goliath barely dodged the javelin as he jerked himself back.
Ian: That’s why there are skeletal remains on the right of the treasure chest. They were the adventurers who weren’t careful. The javelin’s probably poisoned. But I wonder how the trap resets itself?
As the party stood around Toth, relieved that he was fine, the javelin started moving back. There was a thin wire attached to the end of the javelin, and there was a mechanical sound at its opening.
Ian: Oh a self-reeling javelin. Klenn, can I borrow your sword?
Iofae moved swiftly before the javelin was fully recoiled back into the wall, and severed the wire with quick slashes from his dagger and Phileas’ longsword.
Ryan: Impressive. The trap’s disarmed for good.
Dan: Now can we open the stupid treasure chest?
[some time later…]
After the party dealt with a few goblins, a run-in with some skeletons and a nasty mummy, they reached an open room with a dais in the centre. A wooden stand was lying on its side and a book laid close by.
James: Probably knocked over by the previous adventurers. Let me go check it out.
While Toth went looking for hidden rooms, Phileas retrieved the ancient tome and examined the book together with Iofae. Heoriss noticed something glinting at the bottom of the wooden stand, and found a curious object.
It was small and cylindrical in shape, fitting snugly into the palm of his hands. It was made of a material that’s complete transparent, maybe from some precious stone, judging from its weight. A thin gold line extended from the centre of a circular face to its circumference. There was also a similar line, silver in colour. As Heoriss examined it, the silver line rotated this way and that.
“I think it’s a compass.” stated Iofae.
James: *rolls d20 against Arcana*
“And magical!” Heoriss hissed.
“You keep that then.”
“Hey guys, there’s some writing over here!” bellowed Toth.
On the wall in front of Toth, was a short sentence written in flowing script. “To enter, offer a drop of sacrifice.” it read.
to be continued…
P.S. The wizard Arofell was using what’s known as “Ghost Sound”, a wizard cantrip in D&D.