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Archive for the 'Curiosita' Category

Lights, camera, action!

You’ve learned a bit on viewports already. Now, we’ll look at how lights and cameras are used in a 3D environment.
Natural light (or sunlight)
Natural light comes into play when you’re working with outdoor scenes. Practically everything is lit up. Outdoor scenes are also usually filled with objects. Trees, houses, grass.
[digression]
You never really think about grass [...]

Demoscene outreach reel at NVISION 2008

Taken from the video:
Demoscene: realtime underground digital art.
This video contains short samples of various demos. It is used in the demoscene section of the NVISION 2008 event. The event is held at San Jose, California from August 25 - 27 2008.
Some of the highlights include

Learn to build your dream multimedia computer
Never-before-seen computer art
And the demoscene!

I’m [...]

Featured demo - Panic Room

Today’s featured demo is Panic Room by Fairlight. It’s about 4 minutes in length and 151 KB in download size.
If you don’t see the video in your feed reader, please click through to the post.
First, some warnings. The demo executable requires a fairly capable computer with great graphics card. Watching it in video form is [...]

The road to 3D programming

I plan to write some posts that lead eventually to 3D programming, the kind done in games and demos. There’s no concrete series of posts, meaning you won’t find a clue from the title that it’s actually part of that plan. The reason is that there are all kinds of topics you could learn to [...]

Basic colour theory for programmers

Alright, this is a crash course in basic colour theory. If you’re a game programmer, or web developer or anyone who will deal with colour at some point in his programming career, what you will read here is crucial. Let’s begin.
Colour models
You will most often deal with the RGB model, where red, green and blue [...]

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