Tag: explanation


Open XML SDK class structure

I’ve gotten a few questions on the class structure of the Open XML SDK. There are articles on Open XML itself, where you work directly with XML files and tags, and zip them up yourself. Basically you work with WordprocessingML (Word), SpreadsheetML (Excel), PresentationML (PowerPoint) and possibly DrawingML (for images and stuff). Eric White did […]


The math behind 360 degree fisheye to landscape conversion

I wrote an article to convert a 360 degree fisheye image to a landscape view some time ago. I also realised I didn’t explain the math very much, mainly because I thought it’s fairly obvious. On hindsight, it doesn’t seem obvious. My apologies. Commenter Eric pointed out a math technique called linear fractional transformation. It’s […]