We’re continuing the D&D adventure story. Previously, we found our adventurers at the gates of Havenswerd, and the bard declared he’s a criminal in the city. We have Ryan the human DM, Dan playing Toth the goliath warden, James playing Heoriss the eladrin invoker, Ian playing Iofae the eladrin sorcerer, and Klenn playing Phileas the half-elf bard. And now…
Wait, there’s also a puzzle hidden in the story. And now…
Ryan: Havenswerd is a big city. You’ll need some know-how to navigate the streets.
Dan: You’re throwing a skill challenge at us?
Ryan: 3 separate ones, in fact. One for shopping, one for the tavern investigation, and one for our bard reaching his friend.
Dan: But it’s just shopping!
Ryan: *shrugs* It’s a street maze. You’ll have to find the shops first.
Ian: How good are we at Streetwise? I have a 4.
James: I’m at ground zero.
Dan: I’m below ground zero… Negative 1! Never thought Streetwise to be useful…
Ian: Alright, we’ll have to swap then. My brother will still go to the tavern. Dan, you go with him. He might need help. And I’ll go shopping. Do I need a list of what they’re buying first? *looking at Ryan*
Ryan: No. You just need to find a shop first. I’ll let you buy for them then, even if these guys aren’t around.
Dan: Wait a minute. So we’re split into 3 groups with individual skill challenges?
Ryan: That’s right.
Dan: That’s not the way to do it.
Ryan: Well, you’re the one who split the party. Besides, it’s different.
Klenn: I think it’s fun, and saves time. So how do we do this?
Phileas gave the party some directions on how to reach the tavern. Through his friend, he’ll contact the party once he’s safe.
Ryan: Hold on a second. Uh, Klenn, you mind telling me who this trusted friend of yours is?
Klenn: Oh, he’s a thief lord, of some sorts. His name is Logan.
James: *shocked* You’re consorting with scoundrels?
Klenn: Let’s just say my character has… flexible morals.
Dan: *pounding on table* AHAHAHA! That’s a good one!
It was late afternoon, and though there’s still light, Phileas didn’t want to wait outside Havenswerd for night to fall (what with the wolves and all). He moved briskly along the side of the walls and disappeared into the shadows of the residential houses. The rest of the party will be split in 2. Iofae will attempt to navigate the streets to find the shops for purchasing much needed equipment. Toth and Heoriss will go to the tavern, retrieve Phileas’ belongings if they’re still there, and gather clues about the murder.
Ryan: So, which group wants to start first?
Klenn: Me. What am I to do?
Ryan: You’re trying to sneak around to reach your friend, so roll for Stealth first, then for Streetwise.
Klenn: *rolls d20*
Phileas reached his thief lord friend.
Ian: My turn. Streetwise huh? *rolls d20*
Iofae got lost in the maze of identically-looking streets.
Ian: Sorry guys… Now what?
Ryan: Hmm… Roll for Perception.
But he did notice a man slinking suspiciously into an alley. Iofae, lacking any other direction, decided to follow him. At the end of the alley, there was a door. But the man had disappeared.
Ian: I open the door.
Ryan: It’s locked.
Ian: I’m so glad I took this. I have Thievery. I try to pick the lock.
Ryan: Go ahead.
The locked door opened with a soft click. It was dark inside. Iofae moved in further and was stopped by the feeling of a sharp point propped against his neck. “Move any closer, and I’ll slit you.”
Torches lit up, and Iofae saw the man he was following holding a dagger to his neck. There was a group of men further in. He also saw Phileas among them.
Klenn: I am?
Ryan: Ian unwittingly stumbled into your friend’s hideout.
Ian: Oh cool!
Ryan: And you can get help with the shopping from these new friends. And now we turn to our CSI team here…
[image by jewhyte]
Toth and Heoriss reached the tavern. They decided to go around to the back, where Phileas jumped off, instead of asking the good lady tavern keeper.
Dan: 2nd floor, right? Ok, I’ll heft you up.
James: I’ve got a better idea.
Heoriss blurred, and reappeared at the 2nd floor.
Dan: Bloody eladrins and their teleportations. *smile* Ok, I’ll climb up.
Ryan: Roll for Athletics.
Dan: *rolls d20* Yes!
Ryan: Now roll for Stealth.
Dan: What? Why?
Ryan: Because you’re trying to be quiet.
Toth managed to climb quietly up to the 2nd floor of the tavern, and entered what used to be Phileas’ room through the open window. The dead body was already removed, and there were signs of cleaning up, though there’s still a reddish stain on the floor.
Ian: Blood is notoriously hard to remove…
James: Ok, we search the room for Phileas’ belongings and any clues to the murder.
Ryan: Perception check.
James: *rolls d20* Alright, 20! That’s 29 total.
Heoriss finds a pouch with some money, a flute, and a long sword with some runes on it, hidden away in a corner behind a small cupboard. He also noticed a golden dagger jutting from the ceiling, stuck in a wooden beam.
James: Ok, you’re up.
Dan: Alright. Can I reach the ceiling, or do I have to jump?
Ryan: The ceiling’s low enough for you to reach with a small jump. To simplify things, I’ll just let you pass with the jump.
Toth looked at the golden dagger in his hands. A strange symbol is engraved at the hilt, but both of them didn’t recognise it. They heard someone coming up the stairs, and the voice of a woman saying, “I’ll be right back!”. They decided they’ve gotten what they could find, and left the room in the same manner they came in.
When they were on ground level again, they heard a psst. A shabbily dressed man, a beggar most probably, was looking at them. “Hey. You Toth and Hayoris? Pheeleeus sent me.” They followed the beggar, and reached the thief lord, Logan’s hideout. And the party was reunited.
It’s night time, but somehow, Logan managed to get their stuff bought.
James: We suck. We seriously need some cash. And quick.
Dan: Hear hear.
Ian: There’s not a lot we can buy. Hey, what about this Arofell wizard? We need quests. He seems like the kind of person who gives quests.
Klenn: Yeah. He’s at the Wizards Guild, right? Can we go to this Wizards Guild?
Ryan: So it’s decided? You’re going to Wizards Guild to look for Arofell?
Ryan: You wanna do it at night?
The Wizards Guild
The next morning, the party left to look for the Wizards Guild. Logan got Phileas a disguise, so the half-elf could move around the city.
Dan: Do we need a Streetwise check?
Ryan: *smile* Nope.
Logan also sent one of his underlings to guide the party to the Wizards Guild. It was mid morning by the time they reached the guild. The small guild “office” had a clerk, and the party asked him where could they find Arofell.
“Oh it’s my first day here. Perhaps you could ask the wizards back there. There’s a building behind this one that acts as their labs.”
They went around to the back and saw a 3-storey high building. They counted 1, 2, … 7 doors on each storey. A wizard or two hung around in the courtyard, and apprentices scurried back and forth.
“That nincompoop! I would sooner burn myself to death than to share the same floor as that useless excuse of a wizard!”
“Oh don’t mind him. He doesn’t like Arofell very much, so he moved to the top floor.”
“Who? Arofell? My master sent me to deliver a message to him once. I think his door was odd-numbered.”
“So what’s his floor?” Toth asked. But the apprentice had scurried away.
“Pardon me? You’ll have to speak louder, young man. I can’t hear you.” A wizened face was straining his eyes to look at the party.
“DO YOU KNOW WHERE TO FIND AROFELL?” Heoriss shouted.
“I’ve been on the ground floor for many years, and I’ve never known this Arofell wizard.”
“I only know all the wizards take larger numbers as their door numbers. Well, except for the one at the top floor, who took number 1. He always insult me whenever I pass a message to him, that arrogant, self-important piece of … Uh, you wouldn’t tell anyone about what I just said, would you?”
“Well, I do know the corner rooms of the 2nd floor aren’t taken.”
“How do you know that?” Iofae asked.
“Because, I uhm…” The young man was blushing furiously.
“Ahh, a tryst?” Phileas offered.
The young man blushed even more.
“If I work hard for a few years, I’ll be able to marry her, and get ourselves a house.”
James: Any more clues?
Ryan: That’s it.
Dan: Alright, math genius, this is your kind of thing.
Ian: Hmm… it’s elementary, my dear Watson.
The party deduced the correct room of Arofell, and entered the room. In it, they found piles and piles of paper and books. The candle on the desk had long ceased burning. A large book lay open on the desk, and a man, perhaps in his mid-forties, was snoring on top of it.
“Mr Arofell?” Phileas asked.
to be continued…
P.S. Skill challenges are non-combat encounters. There’s a difficulty class (DC) for the appropriate skill and situation. For example, to pass a DC 16 for Athletics, you need to roll a d20. If the result plus your Athletics score (plus any other modifiers) is equal to or greater than 16, then you pass.
Update: I changed the sword of Phileas in the tavern from a magical short sword to a magical long sword. Yes, I know it sounds like innuendo. I just need him to deal a bit more damage, even if it’s all in my mind. … Alright, stop leering. You’re creeping me out…