Tag: smooth


Smooth Bezier splines

Apparently, having mathematically defined curves that pass through a set of desired points is a thing. And (cubic) Bezier splines are popular for this. Professor Dagan (mentioned previously) sent me a link. Smooth B├ęzier Spline Through Prescribed Points The article outlines a method that given a set of points you want your Bezier curve to […]


Jerk jumping assignments are bad

Do you deal with incrementing values of a cyclic nature? For example, angular values used in sine functions? Then be careful when you reach the cycle’s end. Back when I was doing an OpenGL class project in university, there was this Ferris wheel simulation. The Ferris wheel was going to keep turning, and there’s a […]